Friday, February 13, 2015

The Advancement of Literature Through Modern Interactivity

Despite a broad consensus by the educated caste of Canadians who continue to believe that the novel always has outmatched and always will outmatch the comic book, in recent years books have begun to follow some of the trails blazed by comic books in using available technology (see the included example of how a short horror comic becomes even more terrifying thanks to  technology).
For a long time, the highest degree of interactivity that could be experienced by a reader progressed slowly from “choose your own adventure” tomes, (which both lend themselves to carpal tunnel  through obsessive page flipping and lead to the development of a very tenuous sense of the morality of reversing decisions) to children’s books which included small sound panels with in-text prompts to press a corresponding button to hear an associated sound, and in later years, the development of more advanced Leapfrog style interactive children’s reading aids.
Moving beyond the sphere of multiple story arcs and noisy books however, modern eBooks have so flawlessly integrated technology into their storytelling that they blur the lines of what constitutes a book. An app like the 2014 iTunes submission SHERLOCK: Interactive Adventure (which some reviews state as a game despite its app store description as a book) is one such genre-bending effort in recent years. It combines classic literary characters and well written text with interactive 3d characters who act out what you read as you read it (replacing the standard illustration plates which served as a way to give a general idea of a character or locations appearance, which could be seen simultaneously as a great tool for authors to show their vision, but also as a hindrance to the imagination of the reader.)

Beyond the work of SHERLOCK: Interactive Adventure, other titles have taken the advancements of modern entertainment media and spun them into unique applications of storytelling, meaning that -- with the success of the early projects -- future iterations and uses of creative storytelling will not only continue, but will evolve and become more complex as technology develops. It’s just a matter of time until the brain is nothing more than a projection backdrop of laser-guided storytelling.



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